

Part of the new Dash interface is Oculus Desktop, which allows direct access to your Windows Desktop. Supported Platforms: Oculus (Rift – in beta via ‘ Public Test Channel‘) Oculus Dash is a replacement for the old Universal Menu, but feels considerably more integrated, as it is no longer a separate blank space, but rather a three-dimensional, transparent overlay that can run inside any Oculus app. Oculus Home has become a customisable living space with obvious similarities to SteamVR Home, and will eventually support social interaction. With the beta launch of Oculus Rift Core 2.0, which introduces ‘Dash’, a new universal menu with a new way to access your Windows desktop, it’s time to take a fresh look at the current virtual desktop solutions available for Vive and Rift.Īs explained in our hands-on with Rift Core 2.0, the original Rift menu system has been completely overhauled, resulting in a more capable interface with powerful functionality. Thanks to a few innovative apps, this is possible without removing your headset. Do yourself a favor, look no further and just get this asset.While it’s all too easy to lose ourselves in the countless VR worlds at our fingertips, sometimes we just need to access the desktop and get things done in Windows. There's a good number of stereo panorama video players (emphasis on video, not many also handle images) on the Asset store and Github, but this asset does all of it. It's the only solution that I came across that does the 3D image viewing on a RawImage or Mesh, much like watching a 3D TV. Drag the texture in and specify the layout (SBS or OU).Īll in all, it's a great asset. It's almost exactly like making a simple, non-PBR material. You have to create stereoscopic asset for each texture (picture) that you bring in.

Just a heads up, there there is some preparation needed to show each and every photo. If you take a camera GameObject from one of the demo scenes and make it a child of your SteamVR Player prefab and disable the VRCamera, it works as expected. The documentation didn't quite work for my setup (SteamVR/OpenVR in Unity 2020.1), but it was easy enough to get working. Also, it could make excellent filler content where it would far too time consuming to compose an arrangement of 3D models just to get a certain look. I could imagine this would be really useful in making virtual art galleries where the content pops out at you as you walk through, or if you wanted to create a game lobby where players can more accurately see what the level looks like. I haven't tried out the monoscopic or stereoscopic 360 degree panorama feature yet, but I can tell you that being able to populate your scene with 3D still pictures is simply awesome. This makes it really simple to add 3D images and videos into your VR scenes. I'll take this as feedback and see if I can work in a note to the contact form, stating the language issue.
#VR PHOTO VIEWER VIVE FREE#
I'm not about to try working in machine translations.įeel free to message me again, in English, and we can work through the issue as best I can. It's hard enough diagnosing and explaining complex coding and development related issues with people with only modest English skills. I am happy to help solve issues, but I can not provide support for anything other than English. While this review itself is left in English? If you can speak English, you should have done so in the first place. I see a message from you, but purely in another language. Judging by your user name, and comparing to my message history from around the time this review was left. Either people posting complete incomprehensible gibberish, or failing to even attempt to communicate in English.

In my years of publishing on the asset store, there have only been a few I have not responded to. I only just noticed this review now.Īs other reviews indicate, I take responding to support requests VERY seriously, and generally do so as quickly and thoroughly as possible.
